CrusherX - granular sounddesign

rofilm

......
For the lovers of granular sound experiments:
Part 13 of my series about CrusherX is online:


Instead of a long description I show you the Timeline:

00:00 Intro
00:47 The Spline Window
02:04 Applying Overdrive
02:38 Waveshaping
03:40 Placing and Removing Points, "Symmetric", Spline Points,
Knee Points
06:50 Zoom and Scroll
07:12 Reset, Mirror, Invert
07:45 The "Create..." Menu
12:18 again "Symmetric"
12:35 Creating Special Wave: sine, hald-sine, triangle, DC-offset
16:40 Save, Load and UNDO
19:05 Overdrive and Phase
20:45 E. A. Poe and CrusherX

I hope you enjoy it.
Rolf
 
Re: CrusherX - granular sounddesign tutorial 14

Again for the lovers of granular sound experiments:
Part 14 of my series about CrusherX is online:
https://youtu.be/

It´s about the modulation functionalities of CrusherX.
Instead of a long description I show you the Timeline:

00:00 Intro
00:30 Parameter modulation and Cloud modulation
02:55 Range of a parameter and modulation
03:28 Sine, triangle, sawUp/Dn, rectangle
04:20 Random and random line
05:24 PM field
06:14 The "OFF" modes with SPEED
06:50 OffDn(O%)
07:51 Off(50%)
08:15 OffUp(100%)
08:58 The "OFF" modes with various parameters
09:10 OFF with BIRTH, DELAY, LENGTH
10:22 OFF with SWEEP
11:13 OFF with XCRUSH, OVERDRIVE, FILTER FREQ and Q
12:14 OFF with VOLUME
14:08 OFF with PANORAMA
16:40 The Use of the "OFF" modes and PHASE
18:30 MIDI modulation modes
18:48 Cloud modulation
22:00 Soundscape based on modulations

I hope you enjoy it.
Rolf
 
For the friends of granular synthesis and granular approaches to music: Part 15 of my series of Tutorials about CrusherX is online. I talk about the quantization modes and the PM field.
https://youtu.be/

Timeline:
00:00 Intro
01:05 The Quantization modes
02:04 The GRAIN mode
12:19 The TRIGGER mode
19:25 The GRAIN+TRIGGER mode
23:20 Intensity
25:20 Mathematics and Improvisation
26:20 The Pattern Window
27:35 The PM field
29:38 Some notes at the end

Please enjoy and comment. Rolf
 
CrusherX the next tutorial is online!
It is about the new Version 6 of CrusherX and gives an overview: The new GUI/Layout, the new functions and the changes of some old functions.
https://youtu.be/
Timeline:
00:00 Introduction
00:50 The GUI
00:55 Modulation Overview Window
02:30 Changed Layout
03:53 Spline Window Changes
04:35 New Functions
05:05 Spread
06:15 Diffuse
07:00 Sweep Modes
09:10 Sweep linear
10:58 Phase Sliders
11:55 Step Modulation
12:50 Random Each Grain and Sample and Hold
14:28 Pitch Follow
15:17 Autotune
15:40 Some Words at the End
Have a great day and a good time!
Rolf
CrusherX_V6.jpg
 
Hello everybody!

https://youtu.be/

Lifetime licenses and free access to all of my future video productions can be gained until Friday 31 March 2017 therefore.
(Please visit my website http://www.rofilm-media.net/rofilm_cz_17_003.htm for details or go to the forum “the deep-sound divers´ coffee house” http://www.rofilm-media.net/frt7/viewto ... ?f=10&t=50 to learn more about the matter.)

I´d like to thank you, who have donated during the last 4 years. As a “material” way of saying “thank you” you are owners of these lifetime licenses now. You always will have free access to all of my video productions. Please contact me for details (rofilm@seznam.cz) , if you do not want to wait for my email to inform you personally.

After March 31 (2017) there won´t be any lifetime licenses on offer any more. You´ll have to donate to get access to a tutorial or to another video production of mine individually for each video and each time.

But it still will be your decision how much you donate. There won´t be a minimum amount so far. And whether or not there will ever be one depends only on you, same as it depended only on my viewers to “make it all donation ware”.

Producing a tutorial of the given quality takes me between 30 and 40 hours of work:

selecting the matter, writing the script, testing, rewriting, producing the individual clips and footage, recording the voice-over, producing animations and graphs, cut, discussing the video with my family and with friends, critics, changes, publishing.

And as long as the mere number of viewers doesn´t convince the people at the baker´s to give me some bread for free, nor any shop assistant to give my grandchildren some new shoes as a present, my choice is:

Either stop producing my tutorials at all and give more private lessons,
or
try to make it completely donation ware.

I´ve decided to try the later.

Just to avoid some misconception:
All members of the FM/PM workshop will have free access even to future parts of this workshop of course (but there won´t be new members accepted as my free service capacity has reached its limits).

And videos in the course of our project “The Sound of the Waters of the World” will always be free – for ever and for anybody.

Have a great day and a good time!

Rolf
 
Ich arbeite momentan an Tutorial 17. Es geht um die neue SWEEP Funktionalitaet. Jeden Tag entdecke ich neue Aspekte und Konsequenzen daraus fuer´s Komponieren. Laut Plan wird das Tutorial so gegen Ende April fertig sein. Uebrigens: nur noch zwei Tage, dann gibt´s keine Lifetime Lizenzen mehr! Have a great day and a good time!
Rolf
 
I´m working on Tutorial 17 about CrusherX (the new version, of course). It´s all about the new SWEEP functionalitry and it´s going to be huge! If you can´t imagine a video talking about SWEEP for far more than an hour (!), well, let me surprise you! And if I told you, that even more than an hour doesn´t suffice to go deep into every exciting aspect of sound design using SWEEP, would you believe me? Well – you should!
I hope to have it all done by the end of April (perhaps a bit earlier).
I´ll publish a trailer in “VSTs in depth” then.
https://www.youtube.com/channel/UCCI2wX ... rYzVBLOAvw

Stay tuned!
Have a great day and a good time!
Rolf
Tutorial_17%20pic.jpg
 
so wäre das: also nur den Code nehmen
Code:
[Youtube]VJ_2nbKexOI[/Youtube]

für später.. steht auch in About:Forum wie's geht..
 
Re: CrusherX - Tutorial 17: The New SWEEP

And it is done again !!!
Tutorial 17 about CrusherX is available. It´s all about the new SWEEP Functionality and it is a monster of a tutorial! Please read the timeline for details. And here is the link to the trailer on YouTube:


Timeline:
0:00:00 Intro
0:01:20 The Importance of SWEEP
0:03:10 The Linear Mode and the System of SWEEP
0:04:00 The Frequency of SWEEP
0:04:54 SWEEP and the Length od the Grains
0:05:56 SWEEP and Frequency Modulation
0:08:45 Interaction 1: SWEEP and SPEED
0:09:55 The SWEEP Mode “Steps”
0:14:15 Shaping Sound
0:15:36 Universal Step Patterns (Save and Load)
0:17:08 Reset, Create, Mirror, Invert
0:18:20 Values and the Heights of the Steps
0:21:30 Limited SWEEP Offset
0:22:22 Values, Values, Values …
0:24:58 The SWEEP Mode “Spline”
0:27:15 A Kind of FM again
0:28:11 Creating “Sawish” Sounds
0:29:30 Creating “Squarish” Sounds
0:31:28 Getting Rid of the Original Wave
0:38:50 Some Sci-Fi Sounds from the 1950s
0:43:17 Modulating SWEEP
0:45:45 In-Depth now: SPEED and SWEEP interacting
0:46:39 A Kind of Analogue Sequencing
0:51:30 Modulationg SWEEP again: the Values
0:53:00 Wiping Out SWEEP by Adding Modulations
0:55:54 SWEEP and Different Classes of Sound
1:01:29 Source 1: Melody and SWEEP
1:01:32 Melody and Long Grains
1:10:11 Melody and Short Grains
1:14:20 Melody and Very Short Grains
1:18:13 Source 2: Soundscapes and SWEEP
1:18:18 Soundscapes and Long Grains
1:27:18 Soundscapes and Short Grains
1:31:23 Soundscapes and Very Short Grains
1:34:16 Source 3: Waterfalls and SWEEP
1:34:18 Waterfalls and Long Grains
1:39:34 Waterfalls and Short Grains
1:40:40 Waterfalls and Very Short Grains
1:47:10 Source 4: Percussion and SWEEP
1:48:17 Percussion and Long Grains
1:51:58 Percussion and Short Grains
1:54:29 Some Aspects of Synchronisation and Rhythms
2:02:30 Persussion and Very Short Grains
2:08:57 Some Words at the End
Enjoy it!
Have a great day and a good time!
Rolf
 
Granular Processing of Sound
Well, well, well, some of you have already realized it:
With tutorial 17 I´ve started to talk about a vital question of all kinds of granular processing:
“What sound material can I sensefully apply granular processing to?”
and related to that another one:
“How does the raw material determine the way and the kind of my granular processing?”


These questions will be further dealt with in tutorial 18.
(Right now I´m doing some patch analysis with u-he´s BAZILLE, being available in the second half of May.)
SOUNDSOURCEJPG.jpg
 
Tutorial 19 about granular synthesis with CrusherX is available now.


Ansehen: https://youtu.be/y2y8_kNrs5c


It deals with the question: how to extract new exciting future sounds for our sample players from all kinds of sound sources (including field recordings) using granular processes. After a bit more than 98 hours of work this video has got the longest one I´ve ever made: 3 hours and 12 minutes (I´ve split the video in two parts to make downloading easier). And it´s packed with approaches, rules, facts, tricks and hints and a lot of practical examples including a complete case study.
Here´s the

Timeline:
Part A
0:00:00 Introduction
0:02:25 First Approaches
0:04:22 Finding the Right Parameter Constellations
0:05:43 Manipulating Sine Waves
0:09:49 Dealing With Volume Oscillations and Aliasing
0:22:16 Which Type of Grain Window?
0:37:32 How Many Generators?
0:41:18 Some Tricks to Make Life Easier
0:44:51 Dealing With Saw Waves
0:47:35 Dealing with Chords and Chord Progressions
0:58:15 Dealing With Choirs
1:10:27 How to Emphasize With Grains
1:19:59 Dealing With Field Recordings, Part 1: Voices
1:30:29 Dealing With Field Recordings, Part 2: A Shopping Center
1:39:20 Dealing With Field Recordings, Part 3: Rain and Thunder
1:53:34 Dealing With White Noise
1:55:05 Magnifying Sound far Beyond Reality
(or: Diving Down the Mariana Trench of Sound)

Part B
0:00:00 Investigating a Single Grain
0:08:11 Sources of Sound for Granular Manipulations
0:10:30 A Complete Case Study (incl. some words about working systematically)
0:27:16 Finishing Touches
0:44:24 Some Words at the End
0:45:15 Some More Examples and a Complete Little Granular Composition
0:53:02 The End
Enjoy your day!
Rolf
pic19.jpg
 
Study in White Noise
or
Alice´s Fall Down the Rabbit Hole


This is another application of one of the methods I explain in detail in my more than 3-hour tutorial about granular extractions.
What you hear is white noise. Nothing else than white noise. I stretched the recording of the white noise by 10% without changing any pitch or frequency using granular techniques. Then I recorded the stretched noise again and used this second recording as a new source for further stretchings. All in all I increased the time resolution of the original recording in 80 consecutive steps – while never changing any pitch or frequency.
What I´ve got is less than 1 millisecond of white noise stretched to audibility – 1 millisecond of sound frozen in time.
I call this method my “sonic microscope”.
I´ve smoothed (crossfaded) the above mentioned 80 steps of going deeper and deeper into the seconds and milliseconds of the recording to make it more comfortable to listen to (causing a loss of recognisability of each individual step though).


Ansehen: https://youtu.be/EA0WlZABrUI


Enjoy your day!
Rolf
 
The next CrusherX video is online (I know, it´s been quite a time ...).
CrusherX - What´s new in Version 8? An overview of the new version of CrusherX, the granular (monster-) sound processor. 20 minutes, that will change your way of looking at sonic grains.


View: https://youtu.be/5v5EyaHt32g

Enjoy your day!
Rolf
 


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