CrusherX - granular sounddesign

Dieses Thema im Forum "Demos" wurde erstellt von rofilm, 30. November 2015.

  1. rofilm

    rofilm ...

    For the lovers of granular sound experiments:
    Part 13 of my series about CrusherX is online:

    Instead of a long description I show you the Timeline:

    00:00 Intro
    00:47 The Spline Window
    02:04 Applying Overdrive
    02:38 Waveshaping
    03:40 Placing and Removing Points, "Symmetric", Spline Points,
    Knee Points
    06:50 Zoom and Scroll
    07:12 Reset, Mirror, Invert
    07:45 The "Create..." Menu
    12:18 again "Symmetric"
    12:35 Creating Special Wave: sine, hald-sine, triangle, DC-offset
    16:40 Save, Load and UNDO
    19:05 Overdrive and Phase
    20:45 E. A. Poe and CrusherX

    I hope you enjoy it.
  2. rofilm

    rofilm ...

    Re: CrusherX - granular sounddesign tutorial 14

    Again for the lovers of granular sound experiments:
    Part 14 of my series about CrusherX is online:

    It´s about the modulation functionalities of CrusherX.
    Instead of a long description I show you the Timeline:

    00:00 Intro
    00:30 Parameter modulation and Cloud modulation
    02:55 Range of a parameter and modulation
    03:28 Sine, triangle, sawUp/Dn, rectangle
    04:20 Random and random line
    05:24 PM field
    06:14 The "OFF" modes with SPEED
    06:50 OffDn(O%)
    07:51 Off(50%)
    08:15 OffUp(100%)
    08:58 The "OFF" modes with various parameters
    09:10 OFF with BIRTH, DELAY, LENGTH
    10:22 OFF with SWEEP
    12:14 OFF with VOLUME
    14:08 OFF with PANORAMA
    16:40 The Use of the "OFF" modes and PHASE
    18:30 MIDI modulation modes
    18:48 Cloud modulation
    22:00 Soundscape based on modulations

    I hope you enjoy it.
  3. rofilm

    rofilm ...

    For the friends of granular synthesis and granular approaches to music: Part 15 of my series of Tutorials about CrusherX is online. I talk about the quantization modes and the PM field.

    00:00 Intro
    01:05 The Quantization modes
    02:04 The GRAIN mode
    12:19 The TRIGGER mode
    19:25 The GRAIN+TRIGGER mode
    23:20 Intensity
    25:20 Mathematics and Improvisation
    26:20 The Pattern Window
    27:35 The PM field
    29:38 Some notes at the end

    Please enjoy and comment. Rolf
  4. rofilm

    rofilm ...

    CrusherX the next tutorial is online!
    It is about the new Version 6 of CrusherX and gives an overview: The new GUI/Layout, the new functions and the changes of some old functions.

    00:00 Introduction
    00:50 The GUI
    00:55 Modulation Overview Window
    02:30 Changed Layout
    03:53 Spline Window Changes
    04:35 New Functions
    05:05 Spread
    06:15 Diffuse
    07:00 Sweep Modes
    09:10 Sweep linear
    10:58 Phase Sliders
    11:55 Step Modulation
    12:50 Random Each Grain and Sample and Hold
    14:28 Pitch Follow
    15:17 Autotune
    15:40 Some Words at the End
    Have a great day and a good time!
  5. rofilm

    rofilm ...

    Hello everybody!

    Lifetime licenses and free access to all of my future video productions can be gained until Friday 31 March 2017 therefore.
    (Please visit my website for details or go to the forum “the deep-sound divers´ coffee house” ... ?f=10&t=50 to learn more about the matter.)

    I´d like to thank you, who have donated during the last 4 years. As a “material” way of saying “thank you” you are owners of these lifetime licenses now. You always will have free access to all of my video productions. Please contact me for details ( , if you do not want to wait for my email to inform you personally.

    After March 31 (2017) there won´t be any lifetime licenses on offer any more. You´ll have to donate to get access to a tutorial or to another video production of mine individually for each video and each time.

    But it still will be your decision how much you donate. There won´t be a minimum amount so far. And whether or not there will ever be one depends only on you, same as it depended only on my viewers to “make it all donation ware”.

    Producing a tutorial of the given quality takes me between 30 and 40 hours of work:

    selecting the matter, writing the script, testing, rewriting, producing the individual clips and footage, recording the voice-over, producing animations and graphs, cut, discussing the video with my family and with friends, critics, changes, publishing.

    And as long as the mere number of viewers doesn´t convince the people at the baker´s to give me some bread for free, nor any shop assistant to give my grandchildren some new shoes as a present, my choice is:

    Either stop producing my tutorials at all and give more private lessons,
    try to make it completely donation ware.

    I´ve decided to try the later.

    Just to avoid some misconception:
    All members of the FM/PM workshop will have free access even to future parts of this workshop of course (but there won´t be new members accepted as my free service capacity has reached its limits).

    And videos in the course of our project “The Sound of the Waters of the World” will always be free – for ever and for anybody.

    Have a great day and a good time!

  6. rofilm

    rofilm ...

    Ich arbeite momentan an Tutorial 17. Es geht um die neue SWEEP Funktionalitaet. Jeden Tag entdecke ich neue Aspekte und Konsequenzen daraus fuer´s Komponieren. Laut Plan wird das Tutorial so gegen Ende April fertig sein. Uebrigens: nur noch zwei Tage, dann gibt´s keine Lifetime Lizenzen mehr! Have a great day and a good time!
  7. rofilm

    rofilm ...

    I´m working on Tutorial 17 about CrusherX (the new version, of course). It´s all about the new SWEEP functionalitry and it´s going to be huge! If you can´t imagine a video talking about SWEEP for far more than an hour (!), well, let me surprise you! And if I told you, that even more than an hour doesn´t suffice to go deep into every exciting aspect of sound design using SWEEP, would you believe me? Well – you should!
    I hope to have it all done by the end of April (perhaps a bit earlier).
    I´ll publish a trailer in “VSTs in depth” then. ... rYzVBLOAvw

    Stay tuned!
    Have a great day and a good time!
  8. Moogulator

    Moogulator Admin

    Hab mal alle Videos richtig verlinkt. Hatte CrusherX etwas aus den Augen verloren. Gibt's also alles noch..
  9. rofilm

    rofilm ...

    Ja, gibt´s noch. Und wie!
    Schoenes Wochenende!
  10. rofilm

    rofilm ...

    ...und danke fuer´s richtige verlinken :)
  11. Moogulator

    Moogulator Admin

    so wäre das: also nur den Code nehmen
    für später.. steht auch in About:Forum wie's geht..
  12. rofilm

    rofilm ...

    Re: CrusherX - Tutorial 17: The New SWEEP

    And it is done again !!!
    Tutorial 17 about CrusherX is available. It´s all about the new SWEEP Functionality and it is a monster of a tutorial! Please read the timeline for details. And here is the link to the trailer on YouTube:

    0:00:00 Intro
    0:01:20 The Importance of SWEEP
    0:03:10 The Linear Mode and the System of SWEEP
    0:04:00 The Frequency of SWEEP
    0:04:54 SWEEP and the Length od the Grains
    0:05:56 SWEEP and Frequency Modulation
    0:08:45 Interaction 1: SWEEP and SPEED
    0:09:55 The SWEEP Mode “Steps”
    0:14:15 Shaping Sound
    0:15:36 Universal Step Patterns (Save and Load)
    0:17:08 Reset, Create, Mirror, Invert
    0:18:20 Values and the Heights of the Steps
    0:21:30 Limited SWEEP Offset
    0:22:22 Values, Values, Values …
    0:24:58 The SWEEP Mode “Spline”
    0:27:15 A Kind of FM again
    0:28:11 Creating “Sawish” Sounds
    0:29:30 Creating “Squarish” Sounds
    0:31:28 Getting Rid of the Original Wave
    0:38:50 Some Sci-Fi Sounds from the 1950s
    0:43:17 Modulating SWEEP
    0:45:45 In-Depth now: SPEED and SWEEP interacting
    0:46:39 A Kind of Analogue Sequencing
    0:51:30 Modulationg SWEEP again: the Values
    0:53:00 Wiping Out SWEEP by Adding Modulations
    0:55:54 SWEEP and Different Classes of Sound
    1:01:29 Source 1: Melody and SWEEP
    1:01:32 Melody and Long Grains
    1:10:11 Melody and Short Grains
    1:14:20 Melody and Very Short Grains
    1:18:13 Source 2: Soundscapes and SWEEP
    1:18:18 Soundscapes and Long Grains
    1:27:18 Soundscapes and Short Grains
    1:31:23 Soundscapes and Very Short Grains
    1:34:16 Source 3: Waterfalls and SWEEP
    1:34:18 Waterfalls and Long Grains
    1:39:34 Waterfalls and Short Grains
    1:40:40 Waterfalls and Very Short Grains
    1:47:10 Source 4: Percussion and SWEEP
    1:48:17 Percussion and Long Grains
    1:51:58 Percussion and Short Grains
    1:54:29 Some Aspects of Synchronisation and Rhythms
    2:02:30 Persussion and Very Short Grains
    2:08:57 Some Words at the End
    Enjoy it!
    Have a great day and a good time!
  13. rofilm

    rofilm ...

    Granular Processing of Sound
    Well, well, well, some of you have already realized it:
    With tutorial 17 I´ve started to talk about a vital question of all kinds of granular processing:
    “What sound material can I sensefully apply granular processing to?”
    and related to that another one:
    “How does the raw material determine the way and the kind of my granular processing?”

    These questions will be further dealt with in tutorial 18.
    (Right now I´m doing some patch analysis with u-he´s BAZILLE, being available in the second half of May.)
  14. rofilm

    rofilm ...

    1. Thank you for 7,407 minutes of watching my 17 tutorials about accSone´s granular sound engine CrusherX in the last 365 days.


      Enjoy your time!
  15. rofilm

    rofilm ...

  16. rofilm

    rofilm ...

    Tutorial 19 about granular synthesis with CrusherX is available now.


    It deals with the question: how to extract new exciting future sounds for our sample players from all kinds of sound sources (including field recordings) using granular processes. After a bit more than 98 hours of work this video has got the longest one I´ve ever made: 3 hours and 12 minutes (I´ve split the video in two parts to make downloading easier). And it´s packed with approaches, rules, facts, tricks and hints and a lot of practical examples including a complete case study.
    Here´s the

    Part A
    0:00:00 Introduction
    0:02:25 First Approaches
    0:04:22 Finding the Right Parameter Constellations
    0:05:43 Manipulating Sine Waves
    0:09:49 Dealing With Volume Oscillations and Aliasing
    0:22:16 Which Type of Grain Window?
    0:37:32 How Many Generators?
    0:41:18 Some Tricks to Make Life Easier
    0:44:51 Dealing With Saw Waves
    0:47:35 Dealing with Chords and Chord Progressions
    0:58:15 Dealing With Choirs
    1:10:27 How to Emphasize With Grains
    1:19:59 Dealing With Field Recordings, Part 1: Voices
    1:30:29 Dealing With Field Recordings, Part 2: A Shopping Center
    1:39:20 Dealing With Field Recordings, Part 3: Rain and Thunder
    1:53:34 Dealing With White Noise
    1:55:05 Magnifying Sound far Beyond Reality
    (or: Diving Down the Mariana Trench of Sound)

    Part B
    0:00:00 Investigating a Single Grain
    0:08:11 Sources of Sound for Granular Manipulations
    0:10:30 A Complete Case Study (incl. some words about working systematically)
    0:27:16 Finishing Touches
    0:44:24 Some Words at the End
    0:45:15 Some More Examples and a Complete Little Granular Composition
    0:53:02 The End
    Enjoy your day!
  17. rofilm

    rofilm ...

    Study in White Noise
    Alice´s Fall Down the Rabbit Hole

    This is another application of one of the methods I explain in detail in my more than 3-hour tutorial about granular extractions.
    What you hear is white noise. Nothing else than white noise. I stretched the recording of the white noise by 10% without changing any pitch or frequency using granular techniques. Then I recorded the stretched noise again and used this second recording as a new source for further stretchings. All in all I increased the time resolution of the original recording in 80 consecutive steps – while never changing any pitch or frequency.
    What I´ve got is less than 1 millisecond of white noise stretched to audibility – 1 millisecond of sound frozen in time.
    I call this method my “sonic microscope”.
    I´ve smoothed (crossfaded) the above mentioned 80 steps of going deeper and deeper into the seconds and milliseconds of the recording to make it more comfortable to listen to (causing a loss of recognisability of each individual step though).


    Enjoy your day!